Some people have compared it to “Split/Second,” but I like “Unbounded” more. So officially, “Unbounded” is a combat-racer (without rocket launchers). “Unbounded” feels more like a wild “Need for Speed” game, because it’s more illustrated than usual (less realism), it comes with a magical turbo button, and you’re encouraged to make other cars wreck. When you first get under the hood of “Unbounded,” it doesn’t feel like previous “Ridge Racer” games, which focused more on technical driving mechanics. That’s the modus operandi of “Ridge Racer Unbounded” - speed, crash, yet victory. And even if you suffer a wreck or two within the same race, you can still win. The premise of most racing games is: It’s fun to drive 272 mph.
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